So i’m gonna just gonna do a somewhat quick fire round up of some of the bigger games of the year thus far. These are some of the biggest games, some paid off, some flopped worse than an impotent donkey. So without further ado here’s my review round up in somewhat order…if I can remember correctly. For more information i’ve linked the pictures to the official websites.
Bulletstorm is a great game. It’s one of the first games in a very long time that i’ve had so much fun just being able to rip the shit out of people and get rewarded for it. The story is pretty basic, you are Greyson Hunt and you lead a rag tag team of bounty hunters, betrayed by your commanding officer General Sarrano, you decide to turn rogue against said CO and take revenge upon him, but who cares about that. LETS SHOOT SHIT UP! That is what this game is.
You crash land on planet that is full of people out to do you harm. The planet is inhabited with psychos, gigantic man eating plants a la Little Shop of Horrors, suicide bombers and more. This game is a breath of fresh air compared to current, first person shooters. You are given an array of weapons to shot, impale, whip, throw and blow up your enemies, but the best part of this game is that you are rewarded for killing your antagonists in the most inventive ways possible. There simply is no restrictions and the game offers you a wide variety of causing as much mayhem as possible. From the basic head shot, to pulling a guy towards you using your energy leash (essentially a whip) then kicking him into a nearby cactus, to my personal fave, and most basic…shooting a guy in the nuts. Each weapon feels meaty. From the sound of the weapon to the feedback in the controller, you feel like you’re doling out a ton of damage to your enemies and it’s extremely satisfying. You have a main fire, and then a alt fire on each weapon. There are 100 plus skill shots to pull out. Each weapon has it’s own special skill shots, and there is also quite a lot of environmental kills to unlock too. The game visually looks amazing, and the planet you inhabit is one that is bright, vibrant and is a refreshing change to the eyes, compared to dark and moody FPS’s that most games offer today. The story is very basic which is kind of a drawback, but given the over the top feel of the game, it’s all about balls out action. This is game that doesn’t rely too heavily on story, and hey YOU GET TO USE A REMOTE CONTROLLED DINOSAUR!
VERDICT: If you enjoy shooting things without being punished for doing so, if you enjoy mindless violence (and I do mean in the video game sense) than go nuts. This is a very fun enjoyable ride, and one that gives a lot of enjoyment. The mix of beautiful visuals, tight controls, fun game play, and a very generous amount of ways to kill your foes this is the game for you. Oh and did I also mention YOU GET TO CONTROL A DINOSAUR?!
Wow. Well yeah…Homefront. I was really looking forward to this game and I really didn’t enjoy my time with it at all. I felt like I was going through the motions with this game. The visuals for a current generation game were appalling. They didn’t seem to be up the standards that recent games have been able to produce. The game sees you in the middle of a occupied America, that’s kinda the extent of the story, or all that I remember of it anyway. The locations of the game seem pulled straight out of Modern Warefare 2. The guns are crap and feel just as bad, the locations are tedious. Once you’ve seen one destroyed rural area, be prepared to spend all of the game in said area, apart from the quote unquote climactic battle on the Golden Gate Bridge. The collectibles in the game are…well…they’re be less inconspicuous if they had a gigantic neon sign reading ‘HEY COLLECT ME!’ Seriously you can’t move without seeing these ‘hidden’ collectibles. You find several in the same location. I seem to remember finding 3 in the same yard. This isn’t rewarding as it is tedious. I want to be challenged and feel rewarded for collecting things, not use it as a distraction from the tedious boredom that is the main game itself. The game took me an evening to complete, which was about 4-5 hours or so, or as I like to call it Mirrors Edge Syndrome. At least Mirrors Edge was stunning to look at.
VERDICT: I really wouldn’t recommend this game unless you like to punish your wallet. Though if you’re a big multi-player fan apparently that holds up pretty well. I didn’t have the time or patience after being scorned by the whole single player experience.
Having not played the original Crysis, due to not being able to summon a computer from the far flung future to be able to run the game, this didn’t hinder my enjoyment Crysis 2. The first thing that you notice about this game is the visuals. The game is stunning and a pleasure to the ol’ eye balls. Having pushed the consoles to their limits, it certainly shows. The locales of the game are amazing. You are thrust into an incredibly realistic looking, but uninhabited New York city. The game play is very smooth and a joy to play. You fight against standard gun toting army guys, to tentacled aliens apparently from the first game. There are magnificent set pieces within the game, that really add to the overall story of the game. The weapons are plentiful and the added ability of the customization options give a great way of being able to play the game your way. If you’re wanting to sneak past a ton of enemies than add a silencer and a dot sight to your weapon to be able to pull off head shots, that allow you to stealthily take on your opponents. If you prefer to go in all guns blazing then by all means add a grenade launcher to the barrel of your gun and let rip. There’s also a very cool ability to turn invisible, like Predator and sneak up on your enemies and snap their necks, though later on they also have the ability to do so, but again, like the Predator, you’re able to see their outlines somewhat allowing you to kill with ease.
VERDICT: The game is a stunner, and plays fantastic. The ability to play your way is great, although admittedly it bottlenecks you later on into playing it their way, the ability to customize your playing style is awesome. The story is slightly contrived, but for a game that has predator style, tentacled aliens ripping up NY it makes sense. All in all a very good game, but by the end of it left me wanting more, and if the ending is anything to go by then roll on Crysis 3.
WWE All Stars
Wrestling games these days are crap. Let’s not beat around the bush. They take themselves way too seriously and in doing so ruin the overall enjoyment of the game. Me and my friends agree that the Smackdown franchise stopped being good after Smackdown: Here Comes The Pain. The ability to knock 10 bells out of your friend with unlimited chair shots without the chair flopping out of your hand and magically disappearing into the canvas was albeit annoying, but fun. Later on it got more and more simulated rather than part arcadey (not even a word) part sim. That’s where it pretty much ended.
Enter WWE All Stars. This is all the arcade style action you can hope to want. Pitting WWE Legends against the current roster of Superstars, super stylized, in both look and feel of the game. The wrestlers are beefy, over exaggerated versions of their real life counterparts, the moves are as over the top as can be, and super satisfying to pull out. The game is simple. Kick the crap out of your opponent until their energy bar down to zero, unleash a killer finishing move, and with the way that these moves look they could seriously kill someone, and reap the rewards. Unlike SvR you don’t have to worry about damaging parts of the body, and letting out pathetic looking, farty moves. You simply have a health bar made up of multiple layers, 4 in total, you reduce your opponents health until all 4 layers have been peeled away, using a series of punch and kick combos, basic grapple moves, mini finishers, that build up the more you serve damage to the opposition, and then there’s your main finisher, that if you unleash if the energy bar is flashing, instantly causes you to win due to a KO, though it does show you in a mini cutscene doing a somewhat heel type pin on your fallen foe. There is a Path of Champions mode, which is a story mode that spans over 10 matches. There are 3 different types. You either get to try and claim the Undertakers WM winning streak, face Randy Orton for the WWE Championship or face DX for the WWE Tag Team Championships. Each have a couple of cool cut scenes that really set the over the top mood the game portrays and works well in it’s favour. My favourite mode is the dream matches. This is a what if situation. WWE have listened to what sort of matches people want to see and allow you to play them out. They have very cool setups, just like in WWE there is a video package that sets out what the feud is and allows you to choose either Legend or Superstar. There is also a create a superstar option. This isn’t fantastic, and the moves are basically taken straight from the main wrestlers themselves, so there’s not much customization, which kinda makes me wonder why include the option.
VERDICT: Fun fun fun. It’s an extremely simple premise, with very simple lenient rules and really allows for a fun experience. Although it does seem to be held back by how simple it’s game play is, as it doesn’t pose much of a challenge and therefore doesn’t have a lot of replay ability apart from the multiplayer. While it lasts though this game is extremely enjoyable, and for those who enjoyed wrestling in the past, this poses a very guilty pleasure.
So yeah that’s a not so quick round of some of the games i’ve played. I’ve got quite a few more games but considering how long this post is i’ll have to split it into different parts. So yeah, look out for part 2 of my review round-up